media

Media and Information Literacy (MIL) - Media and Information Languages

  1. 1. Media and Information Languages Prepared by : MARK JHON C. OXILLO
  2. 2. Media Languages - are codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience
  3. 3. CODES
  4. 4. Codes - are systems of signs that when put together create meaning * Semiotics - study of signs
  5. 5. Types of Codes:  SYMBOLIC CODES  WRITTEN CODES  TECHNICAL CODES
  6. 6. SYMBOLIC CODES - show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc. ) or iconic symbols that are easily understood
  7. 7. What does a Red Rose symbolizes? A red rose may convey Romance or Love.
  8. 8. What does a Clenched Fist symbolizes? A clenched fist may convey Anger.
  9. 9. What does the colors in a Traffic Light symbolize? Red – Stop Green - Go Yellow - Ready
  10. 10. ACTIVITY
  11. 11. Form 4 groups.
  12. 12. What to do? On a 1 whole sheet of paper, Think of a company name and illustrate or draw its OWN symbol/sign/icon, make sure that it is not copied nor plagiarized from the Internet or other sources.
  13. 13. What to do? You must also include an explanation of the symbol / logo used as well at its function, purpose or meaning.
  14. 14. Start Now …
  15. 15. Types of Codes:  SYMBOLIC CODES  WRITTEN CODES  TECHNICAL CODES
  16. 16. WRITTEN CODES - use of language style and textual layout (headlines, captions, speech bubbles, language style, etc. )
  17. 17. Headlines
  18. 18. Captions
  19. 19. Speech Bubbles
  20. 20. Types of Codes:  SYMBOLIC CODES  WRITTEN CODES  TECHNICAL CODES
  21. 21. TECHNICAL CODES - Are ways in which equipment is used to tell the story - This includes sound, camera angles, types of shots and lighting as well as camera techniques, framing, depth of field, lighting, exposure and juxtaposition.
  22. 22. Camera Shots INSERT CAMERA SHOTS PHOTO HERE
  23. 23. EXTREME LONG SHOT - Also called extreme wide shots such as a large crowd scene or a view of scenery as far as the horizon
  24. 24. EXTREME LONG SHOT
  25. 25. LONG SHOT - a view of a situation or setting from a distance
  26. 26. LONG SHOT
  27. 27. MEDIUM LONG SHOT - shows a group of people in interaction with each other, example: fight scene with part of their surroundings in the picture
  28. 28. MEDIUM LONG SHOT FF5
  29. 29. FULL SHOT - a view of a figure’s entire body in order to show action and/or a constellation group of characters
  30. 30. FULL SHOT Maureen Wroblewitz
  31. 31. MEDIUM CLOSE SHOT - shows a subject down to his/her chest/waist
  32. 32. MEDIUM CLOSE SHOT Maureen Wroblewitz
  33. 33. CLOSE UP SHOT - a full-screen shot of a subject’s face showing the finest nuances of expression
  34. 34. CLOSE UP SHOT Pia Wurtzbach
  35. 35. EXTREME CLOSE UP SHOT - a shot of a hand, eye, mouth, or any object in detail
  36. 36. EXTREME CLOSE UP SHOT
  37. 37. Camera Shots:  Extreme Long Shot  Long Shot  Medium Long Shot  Full Shot  Medium Close Shot  Close-up Shot  Extreme Close-up Shot
  38. 38. Point of View
  39. 39. Establishing Shot - often used at the beginning of a scene to indicate the location or setting, it is usually a long shot taken from a neutral position
  40. 40. Establishing Shot What does this shot means ?
  41. 41. Point-of-View Shot - Shows a scene from the perspective of a character or one person. Most newsreel footages are shown from the perspective of the newscaster.
  42. 42. Point-of-View Shot
  43. 43. Over-the-Shoulder Shot - Often used in dialogue scenes, a frontal view of a dialogue partner from the perspective of someone standing behind and slightly to the side of the other partner, so that parts of both can be seen
  44. 44. Over-the-Shoulder Shot
  45. 45. Reaction Shot - Short shot of a character’s response to an action
  46. 46. Reaction Shot
  47. 47. Insert Shot - A detail shot which quickly gives visual information necessary to understand the meaning of a scene
  48. 48. Insert Shot
  49. 49. Reverse-Angle Shot - a shot from the opposite perspective
  50. 50. Reverse-Angle Shot
  51. 51. Hand-held Camera Shot - The camera is not mounted on a tripod and instead is held by the cameraperson, resulting in less stable shots
  52. 52. Hand-held Camera Shot
  53. 53. Point of View:  Establishing Shot  Point-of-View Shot / POV Shot  Over-the-Shoulder Shot  Reaction Shot  Insert Shot  Reverse-Angle Shot  Hand-Held Camera shot
  54. 54. Camera Angles
  55. 55. Aerial Shot - Overhead Shot - Also called Bird’s Eye Shot - Long or extreme long shot of the ground from the air
  56. 56. Aerial Shot
  57. 57. High-Angle Shot - Shows people or objects from above higher than eye level
  58. 58. High-Angle Shot
  59. 59. Low-Angle Shot - Below Shot - Shows people or objects from below, lower than eye level
  60. 60. Low-Angle Shot
  61. 61. Eye-Level Shot - Straight-on Angle - Views a subject from the level of a person’s eye
  62. 62. Eye-Level Shot
  63. 63. Camera Angles  Aerial Shot  High-Angle Shot  Low-Angle Shot  Eye-Level Shot
  64. 64. Camera Movements
  65. 65. Pan Shot - The camera pans (moves horizontally) from left to right or vice versa across the picture
  66. 66. Pan Shot
  67. 67. Tilt Shot - The camera tilts up (moves upwards) or tilts down (moves downwards) around a vertical line
  68. 68. Tilt Shot
  69. 69. Tracking Shot - The camera follows along next to or behind a moving object or person
  70. 70. Tracking Shot
  71. 71. Zoom - The stationary camera approaches a subject by “zooming in” or moves farther away by “zooming out”.
  72. 72. Zoom
  73. 73. Zoom
  74. 74. Camera Movements:  Pan Shot  Tilt Shot  Tracking Shot  Zoom
  75. 75. CONVENTIONS
  76. 76. CONVENTIONS - Refers to a standard or norm that acts as a rule governing behaviour - Are generally established and accepted ways of doing something
  77. 77. MESSAGE - the information sent to a receiver from a source
  78. 78. AUDIENCE - the group of consumers for whom the media message was constructed as well as anyone else who is exposed to the message
  79. 79. PRODUCERS - People engaged in the process of creating and putting together media content to make a finished media product
  80. 80. STAKEHOLDERS - Libraries, archives, museums, internet and other relevant information providers.
  81. 81. END

Codes and Conventions Definition

In class I learnt about codes and conventions which I found very useful and informative. Below is some brief information about it which will be able to help me throughout the duration of this project.

Codes

Codes are systems of signs, which create meaning. These may include both technical codes or symbolic codes. An example of a code that creates meaning is gold chains and baggy pants in a Hip-Hop music video.

-  Technical Codes - This is all the ways in which equipment is used to tell the story in a media text (e.g. - camera work or editing).

-  Symbolic Codes - This shows what is beneath the surface of what we see. For example, a characters action can show you how they are feeling and their emotions.


Conventions

Conventions are the widely recognised way of doing something which is to do with content, form and style. There are two types of conventions which consists of:

- Technical Conventions - A convention in a technical area. These conventions, apply to the majority of music videos for e.g. the video being the same length as the song and fast cuts

- Genre Conventions - this is where conventions are associated with a particular genre. An example of this would be Pop videos, that ba e dance routines and bands performing songs with instruments.

Conventions of a music video:

-  The video is the same Length as the song (somewhere around 4 minutes)
- They present the band/artist, who look as though they are singing
- They have lots of fast editing

These conventions dont however, apply to all music videos.


Difference between Codes and Conventions

The difference between codes and conventions, is that codes might be individual to the media text you are analysing for example, a music video may use a tracjing shot that is significant however completely irrelevant in another video. Whereas, conventions are something they all share within a genre.

Mga Komento